The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. An experimental project for an SPG that used some elements of the U.S. M47 chassis. Die Masseverbindungshülse (5) muss zwischen Folie und Geflecht. Ten niewielki pojazd jest jedyny w swoim rodzaju: drobny, szybki, wyposażony w wieżę, a co najważniejsze – mechanizm ładujący! As compared to the Bat.-Châtillon 155 55, the vehicle had a different turret and featured the magazine loading system.
So it can easily be assembled on nearly every type of coaxcable between 4,9 and 5,4 mm. The speed at which you can fire is incredible, being capable of firing an entire clip in just under 20 seconds, which allows you to put some substantial hurt on the enemy. That said, once you're loaded, you can really keep some heads down. This SPG does not see much clan wars use except in very specific circumstances where its extreme mobility is required due to its 50 second clip reload, which gives your enemy plenty of time to determine the outcome of the game while you have no influence on it. Bild 5 . The turret and autoloader can prove invaluable when rushed by multiple lights, allowing you to dispatch them in quick succession Обзор Bat.-Châtillon 155 58 bambucha. Ein Versuchsprojekt für eine Selbstfahrlafette, das einige Elemente des amerikanischen M47-Chassis verwendete. Existed only in blueprints. The reload on the autoloader for this SPG really is quite horrid, it takes 73 seconds to load a magazine if running a full BiA + Food crew.
Jump to: To log in, select the region where your account is registeredSpecifically, the mismatch in crew values caused by commander's 10% crew skill bonus. The Bat.-Châtillon 155 58 is a French tier 10 self-propelled gun. While the 155 58 may not the hardest hitting of the tier 10 artillery pieces, it is certainly the most flexible and most maneuverable. Bild 2. Bild 3. - Gun only traverses at 10 degrees/s, barely an autoloader (20 seconds to fire 3 shells, as opposed to 18 previously to fire 4). The 3 rounds provided by the auto-loader coupled with speed, flexibility, and an accurate gun mounted on a turret make this SPG a blast to play. B-C 155 58 - posted in Selbstfahrlafetten / Artillerie: @WG Warum kann man eigentlich keine Lüftung in die BC155 58 einbauen?
28 февраля 2015, 22:10 15 339 Здравствуйте, уважаемые танкисты. This allows you to move side to side in relation to your line of fire, making it substantially more difficult to be hit by counter-battery fire, though at the expense of your clipping speed. - Very long magazine reload time (50 seconds with a 100% crew and Consumables, the longest reload in the game)
- Lowest penetration of the Tier 10 artillery, even Leopard 1 has a chance of taking a direct hit without getting full-penetrated. Barely does any damage against spall-lined superheavies. - Horribly low view range of only 280 meters, gets easily outspotted (just like all other non-leFH18B2 SPGs) Ein Versuchsprojekt für eine Selbstfahrlafette, das einige Elemente des amerikanischen M47-Chassis verwendete. Existed only in blueprints. Im Vergleich zum Bat.-Châtillon 155 55 hatte das Fahrzeug einen anderen Turm und besaß ein Magazinladesystem. Im Vergleich zum Bat.-Châtillon 155 55 hatte das Fahrzeug einen anderen … Bat.-Châtillon 155 58 „ Wierzcie mi, jestem listonoszem – oto Wasza poczta lotnicza! That said, once you're loaded, you can really keep some heads down. Alle Rechte vorbehalten. The clamp (5) must be placed between the copper-foil and the braid. This allows you to move side to side in relation to your line of fire, making it substantially more difficult to be hit by counter-battery fire, though at the expense of your clipping speed. The armor on this SPG is very thin even by SPG standards. As a result of this SPG having a 360° traversable gun, it is also possible to simply play like a TD and provide direct fire support for your allies, though in many cases (especially in higher tier battles which this SPG will most certainly be a part of) this isn't always the brightest idea. If the enemy attempts to counter-battery you, you are easily spotted if you remain in one location to fire your clip at maximum speed, but moving after each shot pushes your time to fully aim above 10 seconds, greatly reducing your effective damage output. If the enemy attempts to counter-battery you, you are easily spotted if you remain in one location to fire your clip at maximum speed, but moving after each shot pushes your time to fully aim above 10 seconds, greatly reducing your effective damage output. Many tanks can easily two shot you, and unless you have a full magazine of rounds, you're toast.