So I realized I needed a stun break in my arsenal and added that.Some are casual but talented and don't have much problems. You're bad, you have to change - not the environment for you so you can be less bad.I'm not trying to make an argument. I don't want to get grabbed by a rip off stegosaurus while i'm on my raptor and get 2 shot with 22k health. They don't need to look at things based on 8 random players out of the millions of players that they have.If you want Anet to come up with something "which is more of an individual based balance", then what do you propose? In both cases, someone coming fresh from the core map expecting enemies on the same level as say, Orr, is going to be thoroughly trounced. No other MMO, as far as my knowledge is, did the region based balancing by having a level limit like in GW2. They don't need to look at things based on 8 random players out of the millions of players that they have.If you want Anet to come up with something "which is more of an individual based balance", then what do you propose? But yeah, what i can't especially get over is, its humanely impossible for me to do some hero points in HoT, they are sooo hard. Dying 10 times and running back to the same hero point takes most of the time away. Once I did that ?
If you were talking about raids, then yes. Its true, there have to be a lot of changes made and it would be time consuming, and with Cantha coming, i just don't want them to do the same what they did with HoT. Just not during a meta.You do need to know your class.
As a casual gamer, I still struggle through it, but I am capable enough to not get in too far over my head in these maps. Path of Fire's difficulty is based on : large unobstructed spaces, long range enemies with long aggro range, enemies with damage mitigation, strong damage enemies with lower hp. If they could have come up with that, I'm sure if they are committed towards a change in balancing of HoT, The game Devs, not me, but the game Devs who developed everything else, can come up with something.I'm nothing less than love towards the Devs of this game and the community. Thats just an example of the many things that could happen. All trademarks are property of their respective owners in the US and other countries. What does it achieve ? Otherwise, your post comes off as nothing more than just another HoT complaint.Dont worry, I am just having a friendly discussion, no offense taken.Thanks. Most of the very few we still see on the forums come from people who skip all the content before and jump straight in (yours being the exception). And i would say 8 random players, on a game, all having a similar opinion is atleast something to look at.I'm not trying to make an argument. … But you just contradicted yourself. But from a person who hardly has time to relax in a day and do some legendary completion. Unfortunately, most people in this game dont have a clue how to actually play and just run around in random builds, never dodging then we get posts like this.Hero points are a different issue, and making them require groups was controversial. Most of the very few we still see on the forums come from people who skip all the content before and jump straight in. Besides, if you want individual based balance, how would that work?I'm just not fully understanding your point. When it comes to HoT, I don't know what i am even doing. Hero point trains still run through frequently, so look for those on LFG. Heart of Thorns and Path of Fire are -both- significantly more difficult than the core map on purpose. The unique old-school action RPG experience captivated imaginations of gamers worldwide with incredible challenge and intense emotional reward.DARK SOULS™ II brings the franchise’s renowned obscurity & gripping gameplay innovations … Also, these complaints to which I refer are from way back pre-nerf. The only HP's I didn't get solo was the mushroom queen in TD and Balthazar and Tengu in AB - the rest can be cheesed.My advice is to learn to play another class, then return to Necromancer. Please don't make this game a game for kids difficulty wise.HoT has already been nerfed once. Do they get enjoyment out of killing Orr level enemies for another 10 maps, with the only distinction being the landscape ?HoT is the best time I've had playing this game since early release. Overall HoT and it's lead up ( Silverwastes) made you feel like you were part of a serious war effort as you hacked your way through vines with the Pact for every step you gained.All that being said, I can understand the point of view where one might be there for a specific purpose and having to run a chain of events in order to, maybe get a chance at looting a specific doodad might be a chore.Especially when your time is counted. And that was brilliant! Otherwise, call out an HP on map chat, and people will come.