Int 14 is not amazing for a investigator but 16 is better and only a cheap headband away. (June 5, 2014). Technically, the correct secondary stat is Con, but that's kind of boring and probably not what you have in mind. Or Combat Reflexes if using a Longspear. I've been leaning Str build but I'm super indecisive.
You can put the 13 into dexterity, and with full plate, you won't be missing anything (unless you eventually grab mithral armor, which might not be worth it.) It's doable and effective, but a rather more focused combat build than the Str Investigator needs to be.No such thing as too many skills. Personally I think you'd be better off getting the most bang for your buck. Basically with the innate buffs from that one dip and studied combat means you can hold your own ina fight or become a good flanker for someone.
On that note, however, Investigator is notably feat light, meaning that any style that you want to take for combat needs to be feat-independent.With that in mind, if you're doing a Sword Cane, then your stats should be Dex and Int being your highest stats and dump Str. Becaus You Will be using the swift action on studied combat in the first round.A level of inspired blade only helps you be a skill monkey AND it boosts combat.
Maybe Medium Armor Proficiency for extra AC. For Traits, I'd go Student of Philosophy and maybe a save-booster or Reactionary. Plus a Darkwood Shield is cheep and at base adds 2 AC.I dont Think using arcane strike is ideal. Alternatively, just don't worry too much about it as you may not be attacking in the first round anyway with needing to move into melee range as is. (str for carry, wis for saves, con for hp, dex and int main stats)extra actions are nice but you could have 2 more talents for that. While your great utility with extracts (or support or set them to solve problems skills can't touch yet).
More actions, more versatility and more options is generally more bang. Int higher than 16 is really not necessary for an Investigator per se.Str 16 Dex 14 Con 14 (+1 from Level) Int 16 (+2 from Race) Wis 10 Cha 10For Traits, I'd go Student of Philosophy and maybe a save-booster or Reactionary.
Nitpicking a bit more, some skills are required for the class … He's an empiricist investigator, but I'm currently completely unsure how to build him for combat. But seeing as he's an empiricist the only skill that may make a differecen to him is Acrobatics.Also alot of the builds suggesting these things say to take Weapon Focus at level 1 which is technically impossible since you need a BAB of +1. With those stats I'd go with the following stats: Str 16 Dex 14 Con 14 (+1 from Level) Int 16 (+2 from Race) Wis 10 Cha 10. Or using that darring do for skill bosts along side your points.Basically for that one swashbuckler level, and one feat for fencing grace. There are enough ways to turn Cha skills to Int skills that it wouldn't impact skills rolls and there is little other use for the stat. Skill Focus is pretty cool, though.For weapon, probably go Longspear. 2 people marked this as a favorite. Particularly if using Point-Buy, so it's slightly better here than many places. I support a limited subset of Pathfinder's rules content.If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.. You gain a good weapon, some good defensive utility, and can be based almost mainly off Int and Dex. I'd go 16/16 on a Str build. With that said, these other classes do not get 8+Int skill points per level. My de based has the following advantage over some of the others-- At the end of the day, it is your build. More actions, more versatility and more options is generally more bang.Myself, I wouldn't bump Cha to 13 just for a familiar (and spend 2 feats). I'll ask my DM if he'll allow me to apply it to that instead but I don't know if he will.New comments cannot be posted and votes cannot be castFor info, news, resources, and anything else about the Pathfinder TTRPG!
What she said, and the above is a half doc build.... You can also use a move action. I'm also quite set on half-elf. You will just have to adjust ability scores accordingly.